If I've loved every Dynasty Warriors (and the total money sinks of the expansions), would i like this? It was a favorite co-op game of a friend and mine back home, and it'd be great to do so cross country. It just looks pretty...different I guess. Has the roster improved since six at all? Strike Force: Empires maybe? Empires was awesome, no matter what number game.
@Pew Pew BOOM: I want a maceball with a spiked panda on the end of the chain curled up in the fetal position holding on for dear life to the chain with his gnashed teeth.
Nice! This year Touhou has stolen my soul, and I was sad when I found out that all the Cave shooters for 360 are Japan-only disc releases that I can't have. Even if this is limited to Japan, I can just use my Japanese PSN account for it! (After the small problem of loading it with a cash card...)
@fuchikoma: Mushihimesama Futari is Region Free, an I'm hopelessly addicted to it right now. You still have to import it, but it will play fine on your machine regardless of country of origin. Get on ordering that shit!
@fuchikoma: I'd love to find a place to purchase Touhou games without the outrageous prices. I really hope someone like Rockin' Android can finally get the rights to distribute the series. Then I wouldn't have to feel guilty about not supporting "Team" Shanghai Alice. And after all, Touhou didn't get popular just because of the gameplay, but due to the colorful all-female cast (if not really well drawn, and whom show so little skin unlike most game gals), some of the best game music ever, and the series' fantasy setting.
For more info: [knowyourmeme.com]
@Tye-The-Czar: Of course it wasn't popularized by the gameplay alone. Other than the boss battles and the spell card system, Touhou is actually pretty dull.
@ex_nihilo: Touhou is about 70% Boss battles so it's not like you need to play long boring stages to get to them. The boss towards the end of the games usually take longer to beat than the stages themselves. Also, the music in the games is awesome. If you find touhou dull, try Hard or Lunatic.
On another note, did you order Mushihime-sama from Play-Asia? Cause I'm still waiting for my order. I can't wait to play the game, even with that crap controller.
@Xelotath: Nice one assuming I play on easy. Just because I don't happen to share your devotion to a vastly overrated series of Doujin Shmups doesn't mean I'm playing at the lowest rank for lulz. ...And short boring stages are bad enough. Its all a matter of taste, and Touhou doesn't happen to suit mine.
@ex_nihilo: It's all subjective I guess... I'm bored to tears or frustrated to hatred by shmups in general, but I make a grand exception for Touhou. I think Subterranean Animism stage 4 is one of the neatest, most visually stimulating stages I've seen in any shooter, 2D or 3D, though it only has a couple main tricks it sticks to and it's all very geometrically regular.
So... if Touhou stages are boring... Which ones are more interesting?
@fuchikoma: Stage 3 in the first Mushihimesama comes to mind. The whole thing is a giant bug. Awesome. I primarily view enemy/barrage placement as a more important aspect of quality stage design, and most of my beef with Touhou has to do with me finding the patterns in the stages piss-boring. I can elaborate on this later.
@PoweredByHentai: Cave's going region free from now on. ^-^b
I hope more niche 360 titles would do that. Ubisoft taking a chance on Senko no Ronde completely surprised me but I doubt that sort of lightning will strike twice.
@ex_nihilo: Where I'm coming from, like I said I'm not really into shooters, so just getting into bullet hell, I find the patterns in Touhou fascinating in all the variations and different behaviours they have. I can play 6 stages per game from games 6 though 12 and still see patterns I've never encountered every time a new game comes out.
I don't want to get into a fight over which is better - I have not played Musashihimesama, and you have played Touhou; but everything I can find on Youtube looks uninspired to me.
Is this the stage you mean? I saw clusters of targeted shots, radial patterns, a few zigzags of chained shots, no fans, no spears, no shots that turn around and retarget you, or change type, no weird bullets like daggers, kunai, micro dots, or big soft-edged balls, hardly any interference between radial waves from different points until the boss, and the only interesting thing it shot was zigzagging chains of shots, and lines that unfurl as they fly - all purple blob bullets.
The setting is also uninteresting in most shooters. I looked at some MHS vids and to me, playing as a ship, flying over normal terrain, shooting down ships then fighting a big monolithic ship/monster at the end is like making an fps starring a bald space marine who fights for revenge. I looked at DeathSmiles and it's more interesting (cow boss!) but I didn't really feel anything watching the gameplay vids.
I guess it comes down to what you're looking for in a shmup. I'd take Touhou with or without the cast of girls, but the music, setting, and ridiculous array of enemy shot patterns are what make it stand out to me. One of the main reasons I got hooked is that the stages are so interesting...
@fuchikoma: I like the Touhou games, but you're getting the wrong impression of Mushihimesama Futari. Watching a video of "original" mode in that is like watching a video of the easier levels of a Touhou. Both seem simple - especially when the person playing knows where to fly and shoot to make the enemies behave ideally. Also, the video shows nothing about the feeling you get from playing with the scoring systems in mind. Playing the meta games makes the game so much more interesting.
You should really give MSHF a shot. I find it more polished, interesting, and fun than any Touhou.
@fuchikoma: If you haven't played Espgaluda 1 and 2, then you're really missing out. Also, Trigger Heart Exelica is all sorts of win and awesome.
Put it this way, how often have you played a shmup where there are waaaaaaaay too many enemies and bullets on the screen and you don't want to waste your bombs? The ability to just GRAB one of your enemies and use them as either a shield or a physical projectile is all sorts of awesome.
@PoweredByHentai: Cool, thanks for the suggestion. I'm eager to check out the subgenre more thoroughly. Planning to grab a version of Ikaruga before long as well since I figured it would be sheer impossible lunacy when it originally came out.
@fuchikoma: Ikaruga was excellent. I hated the GameCube's controller because they weren't well-suited for a shmup like Ikaruga. If you're going to play a shmup on the 360, I suggest getting one of those fighting gamepads (not a fight stick) for the shmup because of control issues with the basic 360 controller.
@fuchikoma: Not talking about that stage. That is Stage 3 in Futari, not the Original Mushihimesama...and it is on Original Mode ( the easiest of the three difficulties...and even it isn't easy because it has Yagawa/Raizing esque Rank which increases bullet speeds to blinding the better you score ). Try looking for Mushihimesama Ultra Stage 3 and you'll see what I'm talking about. Try looking for runs of Mushihimesama Futari on Ulta Mode and you will see stuff that makes Touhou Lunatic look easy. Not only are the patterns more chaotic, the bullets are also about three times faster.
@Xelotath: Yes, I ordered from P-A on 9/28, and I got dicked out of the DLC card too. People who ordered after me wound up getting it. Will be ordering from NCSX from now on. They're local, so I should get games sooner through them.
Wow this had me confused for a second, as I had never heard of a side scroller named Soldner before. When I saw the title, I was expecting a story on the overall mediocre PC shooter with the same name.
With that said, this title looks pretty solid based off the screenshots. I'll have to keep an eye on it.
@Blastarr: THAT would be interesting. I refuse to believe it though. I adored Ezri and she would have had to die for that to happen. She was sooo cute. Yes, more than Jadzia to me.
I refuse to acknowledge the Sci-fi channel as Syfy. Whenever I see or hear it I go into ostrich mode and bury my head in sand. If I don't acknowledge it, it doesn't exist as such, right? RIGHT?
Or is this post some kind of tacit acceptance of this awful rebrandineering? Ah crap. Should I post this now? Ahhh!
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It just feels like a step back from Orochi 2.
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HELL YEA! :you bite my face:
It was worth it.
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They had me when they said it was coming to the ps3 tho ^_^
12/09/09
Agreed...I need to hug that tiger, he looks so much in pain.
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12/09/09
What the...where are your roomies? If you have any.
Well, you have us!
12/09/09
Edit: forget it i'm too dam bores so i'll be snoozing until she comes back. bye (^3^)
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I don't remember if Mushihime 1.5 is region-free or not (probably not).
Beautiful thing about games on the PSN is that they're all region-free. XD
EDIT:
Nevermind, Mushihimesama Futari 1.5 is region-free on the 360.
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For more info:
[knowyourmeme.com]
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It's where I got Melty Blood and Re.Act way back when.
12/09/09
On another note, did you order Mushihime-sama from Play-Asia? Cause I'm still waiting for my order. I can't wait to play the game, even with that crap controller.
12/09/09
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So... if Touhou stages are boring... Which ones are more interesting?
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I hope more niche 360 titles would do that. Ubisoft taking a chance on Senko no Ronde completely surprised me but I doubt that sort of lightning will strike twice.
12/09/09
I don't want to get into a fight over which is better - I have not played Musashihimesama, and you have played Touhou; but everything I can find on Youtube looks uninspired to me.
Is this the stage you mean? I saw clusters of targeted shots, radial patterns, a few zigzags of chained shots, no fans, no spears, no shots that turn around and retarget you, or change type, no weird bullets like daggers, kunai, micro dots, or big soft-edged balls, hardly any interference between radial waves from different points until the boss, and the only interesting thing it shot was zigzagging chains of shots, and lines that unfurl as they fly - all purple blob bullets.
The setting is also uninteresting in most shooters. I looked at some MHS vids and to me, playing as a ship, flying over normal terrain, shooting down ships then fighting a big monolithic ship/monster at the end is like making an fps starring a bald space marine who fights for revenge. I looked at DeathSmiles and it's more interesting (cow boss!) but I didn't really feel anything watching the gameplay vids.
I guess it comes down to what you're looking for in a shmup. I'd take Touhou with or without the cast of girls, but the music, setting, and ridiculous array of enemy shot patterns are what make it stand out to me. One of the main reasons I got hooked is that the stages are so interesting...
12/09/09
You should really give MSHF a shot. I find it more polished, interesting, and fun than any Touhou.
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Put it this way, how often have you played a shmup where there are waaaaaaaay too many enemies and bullets on the screen and you don't want to waste your bombs? The ability to just GRAB one of your enemies and use them as either a shield or a physical projectile is all sorts of awesome.
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01:51 AM
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With that said, this title looks pretty solid based off the screenshots. I'll have to keep an eye on it.
12/07/09
Space Station K7
The mural from Quark's
Qo'noS
Admiral Beardy?
Vulcan
The Guardian of Forever
Tribbles
Augment Klingon's
Risa
Mortok?
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Could he be a Dax then?
12/09/09
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Or is this post some kind of tacit acceptance of this awful rebrandineering? Ah crap. Should I post this now? Ahhh!
::panic post::
12/07/09